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Colab is involved in research and development in areas of:

  • Serious games, augmented, pervasive, immersive, interactive and tangible technologies
  • Transmedia – multiple narrative strategies, cross platforms, mobile media
  • Making – materials, physical computing, post-digital craft, hacktivism and object-oriented research
  • Innovation in education
  • Social and Creative Entrepreneurship & Innovation
  • Neuroscience and Creativity (in association with KEDRI)
  • Big data, visualisation, software studies
  • Urban Futures
  • Sound, Light, Space
  • Critical interfaces, systems, networks
  • Methodologies for trans-disciplinary research and collaboration

  • Any use you make of these works must be for research or private study purposes only, and you may not make them available to any other person.
  • Authors control the copyright of their works. You will recognise the author’s right to be identified as the author of the work, and due acknowledgement will be made to the author where appropriate.
  • You will obtain the author’s permission before publishing any material from the work.

Recently Added

  • A Computational Interrogation of “Big-C” and “Little-c” Creativity

    Sosa, R; Dijck, MV
    The distinction between “Big-C” and “little-c” creativity implies that the generative process of celebrated creators is of a special type or degree. Arguments for and against such a hierarchy of creativity are found in the ...
  • Exploring the “Dark Matter” of Social Interaction: Systematic Review of a Decade of Research in Spontaneous Interpersonal Coordination

    Ayache, J; Connor, A; Marks, S; Kuss, D; Rhodes, D; Sumich, A; Heym, N (Frontiers Media, 2021)
    Interpersonal coordination is a research topic that has attracted considerable attention this last decade both due to a theoretical shift from intra-individual to inter-individual processes and due to the development of ...
  • An Interactive Multi-agent System for Game Design

    Kruse, J; Connor, AM; Marks, S (Springer Science and Business Media LLC, 2021)
    This paper presents a novel approach to procedural generation of game maps for multi-player, competitive video games. A multi-agent evolutionary system is employed to place streets, buildings and other items, resulting in ...
  • Activity Scenario Modelling: An Emerging Method for Examining Human-artefact Interaction

    Montiel, M; Sosa Medina, R; Hocking, D (Design Research Society (DRS), 2020)
    Everyday activities are jointly shaped by people and artefacts. This points to the need for tools that designers can use to examine the joint agency of people and artefacts. This paper reports progress in developing Activity ...
  • Nominal Groups? Ok Boomer! A Future-oriented Agenda for Brainstorming Studies

    Sosa Medina, R (Digital Research Society (DRS), 2020)
    This paper critically examines brainstorming going back to the original sources to assess its origins and the origins of its systematic study. It identifies the “nominal groups” fallacy that is often used to discredit this ...
  • Creative Technologies: A Retrospective

    Connor, AM (Primrose Hall Publishing Group, 2020)
    This paper undertakes an analysis of articles published in the area of Creative Technologies to inform the future development of the field. Articles were collated in a corpus and analysis conducted around keywords, content ...
  • Teaching (with) Empathy and Creativity in Design

    Sosa Medina, R (Design Research Society (DRS), 2019)
    Empathy and creativity are desirable core design competencies. The relationship between these concepts, however, has remained largely unexplored. This work unfolds the creases between empathy and creativity, ...
  • Qualities of Design Briefs for Studio Learning

    Sosa Medina, R (Design Research Society (DRS), 2019)
    The design brief is considered a pivotal component in studio-based learning, yet there is a paucity of studies on the student brief genre in design education research. This work seeks to contribute by examining brief ...
  • Activity Recognition Evaluation Via Machine Learning

    Rameka, ANA; Connor, AM; Kruse, J (European Alliance for Innovation (EAI), 2019)
    With the proliferation of relatively cheap Internet of Things (IoT) devices, smart environments have been highlighted as an example of how the IoT can make our lives easier. Each of these ‘things’ produces data which can ...
  • Redirecting Textile Knowledge; An Innovative Approach to Recycling

    Cleveland, D (Estonian Academy of Arts, 2019)
    This paper identifies an opportunity to design a localised textile waste system in New Zealand which provides the raw material required to develop a value added, closed loop, innovative and sustainable textile product. ...
  • Collaborative Ecologies through Material Entanglements

    Smitheram, M; Joseph, F (Estonian Academy of Arts, 2019)
    This paper addresses aspects of collaboration and conceptual frameworks in practice that are central to our project, Phenomenal Dress. The research has been informed by material thinking, posthuman theory and New Zealand ...
  • Transformative Technologies and Social Change: An Introduction

    Karmokar, S (Academic Conferences International Limited, 2109)
    Rapid transformation in the technology is accelerating has create exponential growth in many areas. New innovation in product and services are seen in all sectors such as agriculture, medical diagnosis and treatment, ...
  • Entrepreneurial Ideation: Effects of Morphology and Complexity

    Antonio, E; Sosa Medina, R; Connor, AM (Cambridge University Press (CUP), 2019)
    Studies of product architecture identify a mirroring process between the product and the organisation. Parallel, empirical studies of effectual entrepreneurship show an accumulation of commitments between stakeholders while ...
  • Community Capacity Building: The Role of Design in Entrepreneurship

    Karmokar, S (FGCU Publishing Inc., 2019)
    Academic entrepreneurship refers to efforts undertaken by universities to promote commercialization, start-ups, technology transfer and university spin offs. A growing trend among tertiary students is to consider not only ...
  • No More and Less: The Withdrawal of Speculation

    Charlton, J (Ubiquity Press, Ltd., 2019)
    In the ten years since the seminal workshop on Speculative Realism at Goldsmiths College (Bassier), speculation has become the new noumenon of the art world: Promising the final fulfilment of the avant-garde dream that ...
  • Fluid Materialities: Physical and Digital Modes of Textile Making

    Joseph, F; Smitheram, M; Kalyanji, J (Plymouth College of Art, 2016)
    New processes of textile making that involve both physical and digital dimensions, and the conceptual implications of these new materialities, are the focus of the research discussed in this paper. Through a consideration ...
  • Making With: Hybrid Practices in the Development of New Forms of Intra-active Dress

    Joseph, F; Smitheram, M (Aalto University, 2018)
    The project Phenomenal Dress explores a posthuman notion of dress as particular, dynamic surface and form that enfolds with different situations through physical and metaphysical forces. The project draws on perspectives ...
  • Evolutionary Generation of Game Levels

    Connor, AM; Greig, TJ; Kruse, J (Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2018)
    This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic generation of game level designs using genetic algorithms and the development of a fitness ...
  • Engaging Undergraduates with Research to Promote Cumulative Learning

    Connor, AM (Consortia Academia, 2016)
    This paper argues that academia is undergoing a crisis, particularly in terms of some institutions experiencing growing student disengagement. Many changes to curriculum design and delivery have been focused on the ...
  • Innovation teams and organizational creativity: Reasoning with computational simulations

    Sosa Medina, R; Connor, AM (Elsevier, 2018)
    A computational social simulation encourages systematic reasoning about the management of innovation teams and organizational creativity. This article draws upon historical literature to identify a potential dilemma faced ...

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