Interpreting and Animating the Tāwhaki Myth Cycle in a Video Game
dc.contributor.advisor | Eklund, Tof | |
dc.contributor.author | Waetford, Isaac | |
dc.date.accessioned | 2019-02-21T21:20:43Z | |
dc.date.available | 2019-02-21T21:20:43Z | |
dc.date.copyright | 2019 | |
dc.identifier.uri | http://hdl.handle.net/10292/12277 | |
dc.description.abstract | This exegesis explores the ways in which the Tāwhaki myths may be interpreted in a video game. The Tāwhaki myths were chosen because of their relative obscurity in the modern era (Mead, 1996). I examine three possible ways these myths may be interpreted using digital media. I then build a video game prototype based on one of these interpretations. I conclude with a discussion about the creation process of building this prototype, focusing primarily on writing issues which pertain to the retelling of the Tāwhaki myths. | en_NZ |
dc.language.iso | en | en_NZ |
dc.publisher | Auckland University of Technology | |
dc.subject | Tāwhaki | en_NZ |
dc.subject | Video game | en_NZ |
dc.subject | Game writing | en_NZ |
dc.subject | Māori myths | en_NZ |
dc.subject | Pūrākau | en_NZ |
dc.title | Interpreting and Animating the Tāwhaki Myth Cycle in a Video Game | en_NZ |
dc.type | Thesis | en_NZ |
thesis.degree.grantor | Auckland University of Technology | |
thesis.degree.level | Masters Theses | |
thesis.degree.name | Master of English and New Media Studies | en_NZ |
dc.rights.accessrights | OpenAccess | |
dc.date.updated | 2019-02-21T02:00:35Z |
Files in this item
This item appears in the following Collection(s)
-
Masters Theses [2954]